Pensive Wait

Light and repetitive, with a slight Asian flavour given by the instrumentation and a mysterious ostinato played by a filtered glockenspiel. It has a synthetic edge that takes away any human element from the performance, making it robotic and repetitive, almost hypnotic. Yet, it does not evoke a particular sense of danger or deceit.

      Pensive_Wait-JPM

Moment of Clarity

Evocative and dreamy, an ambient episode of music with nice and largely white atmospheres. Features high pitched female choirs, quirky randomised percussive elements, and a series of everlasting drones. Somewhere in between ancient and futuristic, it’s an acid vision for your protagonist, albeit strangely calm and with the foreboding feeling that everything, in the end, will be fine.

      Moment_of_clarity-JPM

Intricate Workings

Dreamy with a groovy edge, a potpourri of computer blips, outer space laments, and Brain Eno-alike synth drones all complemented by a mellow dance rhythm. Built as ABA structure, it’s got a quirky and slightly unsettling mood, something like a slow cooked psychedelic trip on the dance floor.

      Game_Tension-JPM

Death Is a She Named Barsheen

Groovy and suspenseful, with alluring mystical vocals and a dark progressive synth-led rhythmical pattern that evoke exotic worlds caged in a first period Massive Attack-like tune. Structured in three parts, it builds up to 1:30 and then delivers a minute of aggressiveness led by a gritty electric guitar. Wonderful as background and title sequences for futuristic, dystopian and ancient/exotic settings.

      Death_is_a_she_named_Barsheen-JPM

Game Tension

Hypnotic and dark, with a dissonant edge given by atmospheric strings pads and a drony bass synth with percussion. There’s a simple harmony and a sense of anticipation built with a delicate yet firm manner. It will serve very well as background music for video games, and TV shows with a futuristic flavour.

      Game_Tension-JPM