Electric Dust

Electronic instrumental with fat synths. Electronic beats and congas to start, joined by electric guitar build up, anticipatory synths grow to a frenetic, squelchy synth section with industrial beats. Clunky, noisy beats give way to a delicate and funky guitar riff. Builds back to punchy, garish synths and relentless, driving beats. Hyperactive, unpredictable and high-energy, positive party music to build excitement. Would suit a rollicking ad campaign or breathless onscreen chase scene.

      Electric_Dust-JPM_version
      Electric_Dust_No_Lead-JPM_version
      Electric_Dust_No_Bass-JPM_version
      Electric_Dust_No_Drums-JPM_version

Wildlife

Euphoric electronica. Steady dance beats introduce the track with bubbling synth effects, building up with colourful synth chords to the bouncy melodic climax. A quiet mid-section, before anticipatory chords and driving beats lead to another banger of a chorus. High-energy, punchy and contemporary with a retro feel, reminiscent of Calvin Harris’s ‘This Is What You Came For’, with bold build ups and euphoric choruses, perfect for a glossy reality TV montage sequence – imagine the Love Islanders hitting the tiles – or a silly, fun advert.

      Wildlife-JPM_version

Ground Shaking

Rhythmic percussion track. Punchy drums and tight beats call and answer. Dynamic percussive phrases grow to an energetic combination of drums, beats and electronic vinyl scratching-style effects. High-octane, upbeat and determined, a powerful, confident track for a snappy advert for a fashion brand or drinks product.

      Ground_Shaking-JPM_version
      Ground_Shaking_30_secs-JPM_version
      Ground_Shaking_60_secs-JPM_version
      Ground_Shaking_Sting-JPM_version

Too Much Noize

High energy rock. Tight drums, scuzzy electric guitars, fast paced and heavily compressed. Fast drum break and frantic electric guitars to finish. Upbeat, confident and direct, in-your-face with plenty of Queens of the Stone Age swagger to suit an advert with attitude, Top Gear-style daredevil TV.

      Too_Much_Noize_No_Lead-JPM
      Too_Much_Noize_No_Bass-JPM

Connected

High-energy electronic mish-mash. Fun beats and a whistling melody intro followed by chiming, interweaving synths and 90s rave beats. Male vocal samples add another layer of playful intrigue. Hyperactive, bright-eyed and bushy-tailed, perfect for a kids TV show or a colourful, bonkers advert for a bizarre new kids toy or video game that adults do not understand.

      Connected-JPM_version

Finish Line

High energy, percussive electronic track. Pounding beats, erratic electronic noises, dramatic drum breaks and futuristic synths. Energetic and exhilarating, perfect for a visceral advert for food or cooking, or as background music for a revealing documentary/TV scene.

      Finish_Line-JPM

Tickety Tock

Tense, percussive electronic track. High-tension, high-pitched, high-speed cowbell beats over sparse pounding drums and fleeting percussive and electronic effects. A trance synth beat takes things down before piano chords introduce a hyperactive finale. Nerve-wracking, exciting and full of anticipation, a nail-biting percussive race with Balearic House vibes, suitable for a any TV/Film/Advert scene where the heat is on and the clock is ticking.

      Tickety_Tock-JPM
      Tickety_Tock_No_Synth-JPM
      Tickety_Tock_No_Piano-JPM

Busy Game (Suite)

Hi-tension electronic chase track. Fleeting beats and synth lines, consistent drum ‘n’ bass beats, choppy strings lending intermittent bursts of tension and a chunky synth motif. Change to tense sustained synth, harsher beats, heavier strings before a full blown string section over electronic beats. A key change takes the tension up a notch, beat break before a quieter ending a glassy synth drones, cold strings and piano chords. High energy, full-throttle thriller turns reflective dronescape, as if our protagonist burst through a portal into another dimension. Perfect for a advert or tv sequence where danger is around every turn.

Busy Game 2 is steady, orchestral string-led suspense. A consistent level of threat and tension throughout.

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      Busy_Game_2-JPM